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creativecoding [2019/03/13 14:37] Ganeshcreativecoding [2020/03/11 19:47] (current) – external edit 127.0.0.1
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 ===== Creative Commons ===== ===== Creative Commons =====
  
-We are commons who have subscribed to the philosophy of commoning. We also practice it when we share our material resources, tools, machineries, information, documents, software, etc... to enable and amplify the creative process - which not dictating how to create. Anybody who loves to create something and respective the influence of commons shall be termed as creative commons. No individual creation can be isolation from the societal process of inspiring the individual to create in first place. Its a symbiotic cycle between the society and individual accelerating each other.+We are commons who have subscribed to the **philosophy of commoning**. We also practice it when we share our material resources, tools, machineries, information, documents, software, etc... to enable and amplify the creative process - which not dictating how to create. Anybody who loves to create something and respective the influence of commons shall be termed as creative commons. No individual creation can be isolation from the societal process of inspiring the individual to create in first place. Its a symbiotic cycle between the society and individual accelerating each other.
  
-Democratizing creative process involves building tools and instruments (technological, legal, social, economic, ...) to further support the creation. To be creative both liberty and education is essential to take part and collaborate. Else the process become daunting to the newcomer. When it comes to technological communities, most of the creative process gets subjugated to a particular method of creation that defines the very ground reality of which the community got binded initially. It is like a collection of blacksmith where their entire world view will be only in their passionate profession point of view. While they understand world better through their eyes, practices, tools, technologies, they also fail to look into equivalent participation of other communities contribution which the world is made of.+Democratizing creative process involves building **tools and instruments** (technological, legal, social, economic, ...) to further support the creation. To be creative both liberty and education is essential to take part and collaborate. Else the process become daunting to the newcomer. When it comes to technological communities, most of the creative process gets subjugated to a particular method of creation that defines the very ground reality of which the community got binded initially. It is like a collection of blacksmith where their entire world view will be only in their passionate profession point of view. While they understand world better through their eyes, practices, tools, technologies, they also fail to look into equivalent participation of other communities contribution which the world is made of.
  
-Thus Empathizing speciliazation of an individual or a subgroup or a group itself becomes a necessary prerequisite to progress the community as a whole. Creating a tool that further amplifies creation is also a notable property of tool/instrument creation. In that view, free software and open hardware - digital commons - is an ecosystem of tools that support creation without any artificial barrier for commercialization of political reasons. Since software has a beautiful dual nature (its both data and executable model), fundamentally anything that can be digitized can be created with software - as a fundamental instrument of creation. +Thus Empathizing speciliazation of an individual or a subgroup or a group itself becomes a necessary prerequisite to progress the community as a whole. Creating a tool that further amplifies creation is also a notable property of tool/instrument creation. In that view, free software and open hardware - digital commons - is an ecosystem of tools that support creation without any artificial barrier for commercialization of political reasons. Since **software has a beautiful dual nature** (its both data and executable model), fundamentally anything that can be digitized can be created with software - as a fundamental instrument of creation. 
  
-But this process requires a considerable learning curve to start creating something that actually works, and moreover support further creation. From this we can also clearly understand that creativity stays scientific and democratic only when it is transparent and collaborative. In reality everyone cannot be a software developer. But the digital tools required to ease creativity without again writing the software from scratch every time, demands a "Do not Repeat Yourself" and strikes a balance between "Do It Yourself/Ourself" strategy.+But this process requires a considerable learning curve to start creating something that actually works, and moreover support further creation. From this we can also clearly understand that creativity stays scientific and democratic only when it is transparent and collaborative. In reality everyone cannot be a software developer. But the digital tools required to ease creativity without again writing the software from scratch every time, demands a **"Do not Repeat Yourself"** and strikes a balance between **"Do It Yourself/Ourself"** strategy. 
 + 
 +===== Space for Everyone ===== 
 + 
 +Community must work towards a space "Something for Everyone" vision. In such view, having a coding hegemony or intellectual domination pertaining to coding as the only art and scientific practice makes the community as monotonic, and eventually drives our colours of participation and diversity. In order to maintain the diversity, the knowledge, practice needs to be maintained diversified too. Suddenly it occurs like a chicken and egg problem. But it really it need not be. People who can code also can have other hobbies and vice versa. 
 +Moreover in digital realm, people who can code and have other passionate art hobbies can create tools that actually suit the creation of art. Thus at macro scale, we need people who have their passion in other art forms and have software development has auxiliary hobby. Thus on both roads a balance needs to be striked down. It can be only grey and not black/white decision.  
 + 
 +The following are the curated list of creative areas where coding skill need not be a prerequisite. 
 + 
 +==== For non-coders ==== 
 + 
 +^ No. ^ Field ^ Tool ^ Use | 
 +^ 1. | Graphics | GIMP | Image/Photo Editing | 
 +^ 2. | Graphics | Inkscape | Vector Editing/Designing | 
 +^ 3. | Graphics | Krita | Image/Photo/Vector Editing | 
 +^ 4. | Graphics | My Paint | Digital painting/Editing | 
 +^ 5. | Animation | Synfig Studio | Animation | 
 +^ 6. | Modeling/Animation | Blender | Animation, Modeling, Gaming | 
 +^ 7. | CAD | FreeCAD | Modeling, Creating reproducible designs | 
 +^ 8. | CAD | Antimony | CAD tool from other universe | 
 +^ 9. | GIS | GRASS | GIS/RS Tool for Geospatial analysis | 
 +^ 10. | GIS | QGIS | GIS/RS Tool for Geospatial analysis | 
 +^ 11. | GIS | SAGA | GIS/RS Tool for Geospatial analysis | 
 +^ 12. | Generative Art | Nodebox | Generative/Random Art with block diagrams | 
 +^ 13. | Radio/Hardware | Pothosware | Hardware usage, Radio, communication | 
 +^ 14. | Radio | GNURadio | Radio, Communication... | 
 +^ 15. | Synthesis, Multimedia | PureData | Audio/Visual synthesis using nodes, blocks | 
 +^ 16. | Multimedia Production| OBStudio | Multimedia Production | 
 +^ 17. | Multimedia Production | Natron | Nodebased composting tool | 
 +^ 18. | Audio Production | Audacity | Editing Audio recordings, files, conversion, DSP | 
 +^ 19. | Audio Production | Ardour | Audio Workstation | 
 +^ 20. | Story Boarding, Script Writing | Storyboarding | Writers, Directors, Screenplay, Narration, Story Telling | 
 +==== For coders ==== 
 + 
 +^ No. ^ Field ^ Tool ^ Use | 
 +^ 1. | Generative Art | Alchemy | Generative Art with Vector Editing | 
 +^ 2. | Generative Art | Processing | Generative Art with Vector Editing | 
 +^ 3. | Generative Art | OpenFrameworks | Generative Art with Vector Editing | 
 +^ 4. | Generative Art | Kojo | Generative/Random Art with Scala | 
 +^ 5. | CAD | OpenSCAD | Programmers CAD | 
 +^ 6. | CAD | Libfive | Scheme based CAD |
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